Exiled Future

Serevan's Ledger
being a recording of all items present in the shaper's dreycart

A complete Inventory of Zaun and Shaper Serevan possessions as well as what the cart contains

Grappling Hook 5SP (with Serevan)
2 Waterskins 2 SP (1 with Zaun, 1 with Serevan)
Steel Mirror 1SP (with Serevan)
Crowbar 2SP (on cart)
1 Lantern 3SP (with serevan)
4 flasks of lamp oil 2 SP (with Serevan)
3 sacks (1 in possession of Hunter Zaun at all times 1 in possession of Shaper Serevan at all times. 1 on cart))
10 pouches (1 pouch in Hunter Zaun's possession, 5 in Shaper Serevan's Possession, 4 on cart)
(Heavy Crossbow) Thorn Staff  30sp [large] [heavy] [stab] [Slow Load] [Capacity 10]. d20+str bonus to attack, 1d8+str bonus for damage.(Shaper Serevan's weapon)
100 Thorns (finger sized)- 10SP (In possession of Serevan)
Cart 25SP
Livestock (Ox-Beetle-Coleoxter) 5SP
Common livestock in the Shaperate. Usually fairly docile, omnivorous but too lazy to be proper hunters. Can quite literally eat just about anything organic.
2 Suits of Leather Armor 50 SP (Skirt and Boots In Zaun's possession, 1 in Serevan's possession, Leather Cuirass and bracers on cart)
Bronze Murmillo Helmet (Hunter Zaun's Possession)
Bronze Chain Shirt (Hunter Zaun's Possession)
2 Bronze Mannicae (Hunter Zaun's Possession) 
Small Weapon 10 SP (Dagger/Long Knife) 1d4 <Light> <Stabbing> (in Hunter Zaun's Possession)
10 Candles 1SP (3 in Zaun's possession at all times)
Fishing Gear 1SP (on Cart)
Bedroll 1SP (on cart)
Rope 50 feet 3 SP (25 feet with Zaun, 25 feet with Serevan)
Tinderbox 1SP (In Zaun's possession)
Cooking Pots 1 SP (on cart)
Tobacco- Box of Cigars 1SP (In Zaun's possession at all times) (46 Cigars)
Bottles of low quality Vodka 5 – (2 in Zaun's possession at all times)
10 decent bottles of liquor
Gin, Rum, Vodka, Whiskey, Wine
Map Kingdom, Map of Local Cavern.
100 feet of chain, 10 lengths of ten
10 Locks
Miner's pick
1 blank book
Ink, ten vials.
30 Iron Spikes
10 pieces of chalk.
1 Shovel
100 Nails

2 Shrimp-Dogs-Brachanid 4SP (2 with serevan)
Brachanid 'Crab Dog' 50 pounds on the smaller end, some breeds can weigh as much as a hundred. Generally a 'very large  dog' in the ecosystem. Used as…well dogs, also some varieties are hunted for their leather. Semi-aquatic. Main breed lives in swamps and other wet areas of the caverns. With the full spectrum of breeds have a wild range of environment types. Can be occasionally found in places other than the territory around the Shaper cavern but unknown to the majority of the known populated areas.
AC: 14 – Bite Attack: 1d4 – Has same movement on land and in water – HP 4

2 [color=Blue]Venomous[/color] Brachanid (One with Hunter Zaun, 1 with serevan)
AC: 14 – Bite Attack: 1d4 – Has same movement on land and in water – HP 4

Coleoxter 'Ox-Beetle' Omnivorous, large, strong. Not very smart, and slow. Used for meat and as a source of chitin and leather as well as a draft animal. Draws the cart. Only needs to eat once a week, but eats a lot at that point. Can be ridden by two people with the proper harness/saddle.
AC: 18 – No basic attack – 14 HP
Has charge attack. Takes one round to start, goes in straight line for 50' or until hits wall. Does 1d12 damage per 10' it  charges. Anyone human-sized is knocked out of the way. If it hits a wall or something larger than itself, does damage to itself. People in the way can save to avoid damage, d20 -DEX and -1 for every 10' away from starting point. 15 or less

4 Wolves: Semi Domestic, In training. Good Breeding Stock.


Adventure Journal: Hunter Zaun
The Slime Cult Caper

Hunter's Journal

Property of Hunter Zaun, if found please return. Modest reward offerred.

The caverns continue to produce surprises I simply am not equipped to deal with. I find myself with strange new companions. Supposedly we are meant to rescue a nobleman's daughter but in light of concerns raised by my erstwhile confederates. While I cannot claim to experience the same oddities in my memories I am at something of a disadvantage. Supposedly we engaged in a bar brawl and destroyed a slummy dive. Presumably I was quite inebriated during this turn of events, however all I can recall are snippets of fighting. The memories feel disjointed, the smell of smoke somewhat distant.

This is not terribly unusual all things considered, after all drunken brawls are hardly the most coherent of events in the first place. Yet my companions complain of distorted memories, almost as if someone used magic to edit their perception of events. Could someone have done the same to me? And if so for what purpose? Thankfully my Master remains well enough and left me with instructions to meet him at a safe crossroads once this venture is completed and I have Alpha to aid me in the coming days.

Where was I? Ah yes, the Fortress, supposedly we are to invade a fortress and rescue a nobleman's daughter from its inhabitants. We have decided to take a 'secret passage' whose location was shown to us by a woman who claimed to escape from the fortress in question. She was odd and at some point wandered off on her own. Just the same we continued onwards. As of writing this my companions are a human brawler, female, named Usaki. A human cleric, named Tulia, and Human(?) Mage named Morgana. Both the mage and the brawler display mutations.

So far our expedition into the fort's underworks has yielded pay dirt. Mushrooms whose spores have hallucinogenic qualities,
what appears to be a population of firebeetles using a small cave as a breeding ground, giant spiders. There's a wealth of unusual life here and the caves seem ideal for building laboratories. If we can clear the fort of the alleged bandit presence or recruit them then we'll have an ideal place to call home in between journeys for loot and arcane knowledge.

Indeed I've already acquired a Star Metal Spear if what Morgana says can be trusted. Supposedly it will banish any outside it strikes.

We continued forward, pushing into a strange crypt via a hole in the wall. It was being repaired by a wood golem, attempts were made to capture it but it knocked me unconscious and despite managing to tie it up it was later released by a stone golem. We also encountered an undead tentively named 'Zombie.' Man, dead for many years, dressed in rusted armor and using rusted weapons. He stated the above area was infested with undead but we found it full of bandits. More on that later.

The stone golem appeared to be a statue at first, it was pointing at a wall. It turned out to be a secret passage. We looted it, removed a corpse and laid it to rest as best we could in a stone crypt with no vacancies. Then I smashed open the drawers. Morganna recieved a couple books and scrolls, Zombie a golden candlestick, myself a treasure map.

We would later attempt, and fail to damage it during a brawl. It untied the wood golem and the construct in question went back to repairing the damaged wall we'd used to enter the crypts. The golems left us alone if left alone. Two magical objects stood out besides the golems, a statue with a broken arm and spilled offering bowl containing fifty golden coins and a small room enchanted to be utterly silent.

We continued upwards, two thugs were rutting with an elven woman, a boy was sobbing, and a woman waited in a cell in quiet terror. Morgana removed one thug from the fight with a banishing spell and while Zombie and Myself were not capable of killing the remaining thug quickly Alpha's venom and jaw strength made short work of him. When the thug returned I interrogated him until he passed out from terror. There are apparently 2 dozen cultists in the fort give or take. Once he was passed out I tied him up and deposited him in the silent chamber along with his friend's corpse. (though not before feeding a prime cut of meat to Alpha)

The Elven woman was some manner of mage and despite her enjoyment of the thug's attentions proved cool to Morgana's advances. The boy was a count of some sort apparently and while terrified of me was enamored of Morgana, the last woman, a noble's daughter found me charming apparently. Regardless we decided to leave and put our spoils to use in the nearby city. (Though the Elf left on her own…but not before she could teach Morgana some golemancy by proxy as she reprogrammed the wood golem with what I can only assume to be her own blood as ink for runes.)

Before we left I recalled the story of the Criminal and how he
inadvertently created Adahn, the lying god. In choosing to go by that name and blaming his deeds on a phantom who did not exist he left behind a mask…one that was picked up by an unknown person who would become Adahn, liar, thief, murderer, stealer of deeds.

Thus inspired I executed the remaining live cultist as he slept, butchered him and his friend and used their entrails and blood and body parts to create a mystical sigil. I made certain that it was a mishmash of various unrelated rituals, I don't have the memory for recalling the Shaperates various mystical accomplishments anyway. The main point was making it look real, once done with the various runes I wrote "The Stone God Hungers" on the wall in blood and proceeded to use a severed wrist to bloody the stone golem until it looked like it had torn two men apart and feasted on blood and flesh. I left both their heads at its feet.

With that done we left for Raknar.


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