Time – Combat / Exploration / Travel / Downtime
All classes will be tweaked as play progresses. If you have an idea for a character that doesn't fit in the classes I have so far, let me know and I will do my best to create a new class that does fit. Organic growth and player creativity are the main goals of the campaign.
Players willing to submit in-character journals/logs of adventures will get minor bonuses to experience gained during those adventures.